Civ 5 best strategy persia

By: DangerouS) Date of post: 23.05.2017

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civ 5 best strategy persia

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Jan 28, Messages: MadDjinn submitted a new resource: Persia - Civilization Guide: Last edited by a moderator: Visit my YouTube Channel Now On Twitter: MadDjinn , Aug 23, Aug 23, Messages: What is a general amount that other civs that are "Friendly" will pay for Open Borders and Luxuries?

Sep 6, Messages: Note that all of this info is for offers you make to the AI. Quite often if you refuse an AI offer then contact them and make the identical offer they will refuse it. Open Borders are worth about 50g if the AI trusts you; the price doesn't seem to go up so much as that they will simply refuse at any price if they don't.

Civ 5 best strategy persia - renyropebow.web.fc2.com

This doesn't seem to change with game speed. For luxuries, on a normal-speed game at any difficulty an AI who likes you and needs a luxury will pay about g for it. This will go down if they dislike you or they don't need a luxury. Trading luxuries straight across if they need one will also work, but if they don't need one they won't. In recent patches AIs are a bit better about realizing that they may want that luxury soon even if they are OK this turn, and take the deal. AIs do multiply the value of a luxury by the game speed factor, but the treaty duration is also increased.

Whether this is actually "fair" is a complex question, and depends on what you are using gold for. So on normal speed, an AI who likes you and needs a luxury will pay about g to get it for 30 turns. On Epic speed, the same AI will pay about g to get it for 45 turns. Of course, in those 45 turns the AI will still get to build and research only as much, relatively as it would have in 30 turns on normal, so this seems generous. But the value of gold is changed in complex ways by the game speed: Because construction costs are multiplied by the game speed, so are rush costs in gold.

Thus gold spent on rushing is inflated in a longer game. If you sell a luxury to rush a building, the increased price is exactly fair. Research Agreement costs are the same regardless of game speed only a function of your era , but the duration, which in this case is the delay for payoff, is multiplied. So here too gold is devalued by slower game speeds, and if you sell a luxurty to get cash for a research agreement you are getting a fair deal.

City-State bribes I'm less sure about.

The bribe amounts and amount of favor they buy seems unchanged. In fact, my unverified impression is that the decay speed per turn is either unchanged or actually slowed down, making the value of a bribe unchanged by game speed. So the slower the game speed, the more of an advantage you are getting if you are selling a resource to bribe a CS.

This last conclusion also matches my overall impression from playing several games with otherwise-identical settings on Epic vs on Normal speed.

It's much more practical to bribe a couple CSes and keep them bribed even as early as the Renaissance, even if you aren't Greece and don't take Patronage. So you typically sell them for a lump sum gold trade? This was on a Marathon match. But the value of having it available immediately is obviously a huge bonus and will likely go with that from now on. I haven't been able to get anybody to actually pay me for my open borders, though.

Thanks for the info. Oct 28, Messages: When selling something to the AI, you will get MORE money if asking them a lump sum of gold than if you ask them to give it to you over the course of 30 turns, and it should obviously be the other way around.

Sometimes, though, they don't have the money, so you have to ask for per turn gold Apr 6, Messages: One thing to be careful of with Persia Obviously, you want to build as many Immortals as reasonably possible in early game However, as Persia, you also want to get to Civil Service, ASAP. A popular way to do this extensively tested is to try to use the Great Library to bulb Civil Service.

This is very possible on all levels but Deity Immortal level it will fail occasionally. Bulbing Civil Service on about turn 50 is super powerful, mainly because it puts you in Medieval Era way before your time.

You can use CS allies for tons of early this way. You can also build Chichen Itza way early The catch, though, is that you no longer can construct Immortals. I didn't think about this and learned the hard way after executing the Civil Service bulb. While I was still in a good place to win in spite of this, be careful about taking Civil Service too early. It is a bummer that such a key tech for Persia can counterfeit their other dominant early strategy.

Sep 16, Messages: Le Roi Soleil , Sep 30, Le Roi Soleil said: Turn 50 completion of the GL on immortal seems very risky. Playing on large or huge maps more AIs means more competition I would estimate the mean AI completion turn of the GL on immortal at turn 43 this is just a best guess. I've seen more 'edge' starts with Persia lately, rather than with neighbours.

Civilization V Strategies - Persia - Darius I

But yeah, you have to pick one or the other and stick with it. I guess on lower diff levels you can do both, but on higher ones you won't be able to do it.

MadDjinn , Sep 30, Sep 11, Messages: Great strategy guide for Persia. I went with your Forever Golden method and it earned me a very comfortable and enjoyable Culture win on Emperor.

civ 5 best strategy persia

My first single-player Emperor win, actually! The amount of money is staggering even though I only had three cities for most of the game along rivers , and later 2 small puppets.

The game handed me a very favorable start on my own continent Continents map with three city states, two which were Culture and the other Maritime. I didn't have to worry much at all about having a military until the Incans settled on my continent that's where the puppets came from. With the Golden Age bonus it was pretty easy to snag whatever World Wonders I really wanted, not to mention easily build whatever else.

I wasn't top score but was in the top three for Science the entire game, which is pretty awesome when going Culture and only having a few cities. No doubt it would have been more difficult if I was on the main land and needing a military to keep warmonger AIs at bay, but I think it would have still turned out alright.

Incidentally, my first win on King was with Persia Culture win also. Persia really is one of the top Civs.

KillingMeSoftly , Oct 8, Sep 9, Messages: I also finished an Emperor game with Persia last night, but I was nowhere near a Forever Golden strat. So I pumped a few immortals just to stay alive and eventually puppetted 3 cities. Nevertheless, I went on a comfortable culture win in a never ending warfare game, although being way behind everyone in tech level.

Jodien37 , Oct 14, Aug 21, Messages: These strategies look great, but I wonder: I'm not too sure because the immortal counterrush requires you to finish the honor tree while forever golden needs you to take representation which is in the liberty tree and all of piety. Another great dillemma is: On one hand getting it ASAP is fruitful because it allows you to build the Chicen Itza, a vital world wonder for Persia, but on the other hand it makes their unique unit the immortals obsolete.

Bamboocha , Nov 3, MadDjinn , Nov 4, Nov 19, Messages: Great article on one of my fav civs simply because their UA is so awesome. I have a few questions about GAs though.

Do GA's give extra production? Is it worthwhile to pop a GP for a GA even while unhappy? Thanks in advance and sorry for the newbie questions lmao. MadDjinn , Nov 29, Sep 19, Messages: ScantilyCladLad , Dec 5, MadDjinn , Dec 5, ScantilyCladLad , Dec 7, MadDjinn , Dec 7, Aug 22, Messages: Is it possible that using the UA for combat is more effective when the game pace is turned down to Epic or Marathon? Since unit-building takes longer on the slower paces, but unit-moving remains at the same pace units still get 2mp regardless of pace, terrain takes same number of mp regardless of pace , it would mean that at slower paces the counter-rush will generally be more effective, getting to the enemy much quicker than normal from Persia's UA while the enemy takes even more time to build any defenders due to slower pacing.

I normally don't play Persia a lot my portrait probably gives away my favorite civ. You must log in or sign up to reply here. Share This Page Tweet. Your name or email address: Do you already have an account? No, create an account now.

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